warhammer fantasy
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Posted: July 23, 2026
Behind the Scenes of Sylvania: The Cursed County Cover
How to make a nightmare inviting? Legendary artist Alessandro Boer rose up to the challenge to illustrate the cover for Sylvania: The Cursed County for Warhammer Fantasy Roleplay. Today, he shares his experience bringing the Cursed County to reality:
Working on the cover for the upcoming Sylvania book was a true honour. One of the things I have always appreciated most about collaborating with the Cubicle 7 development team is the openness and trust they give to their artists. That level of creative freedom is incredibly motivating, and it constantly pushes me to give my absolute best.
From the very beginning, I wanted this cover to capture the same sense of fear and fascination I used to feel while flipping through the old Warhammer Army Books, while still embracing the unique identity of Warhammer Fantasy Roleplay. Sylvania needed to feel horrifying, mysterious, and tragically beautiful all at once.
Early in development, we decided it would be fascinating to portray Sylvania through the
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Posted: July 30, 2025
Grim Portents and Investigation
Your adventures in Warhammer: the Old World Roleplaying Game begin with your exposure to horror. You may barely escape a Beastmen ritual, discover a cabal of fanatical Sigmarites, or learn a secret that’s dangerous merely to know. You’ve seen too much, but worse than that — they have seen you. There is nowhere to run, and no one to save you. Your only option is to band together and defeat your collective enemy… or perish.
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Posted: July 15, 2025
Warhammer: The Old World, Contacts and Dark Threads
Most citizens of the Old World know little of what occurs outside their communities. Their interests are local: the upcoming harvest, rumours of Beastmen warherds massing in the forest, or the schemes of Osterlunder nobles across the river.
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Posted: July 12, 2025
A Clash of Blades: The Old World
Grim and glorious adventures in the World of Legend might involve investigating grisly murders, exploring mouldering ruins, or manipulating cunning guilders and pompous nobles for your own gain. Not every hazard can be navigated with a keen eye or honeyed words, however.
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Posted: July 05, 2025
Warhammer Fantasy Roleplay: Sea Wardens of Cothique
Sea Wardens of Cothique allows GMs to bring their games of Warhammer Fantasy Roleplay to the High Elf homeland. It is the second of two books Cubicle 7 have produced that provide information on the High Elves. Following on from the High Elf Players Guide this book will prove useful to...
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Posted: June 09, 2025
Warhammer: the Old World Roleplaying Game, The Town of Talagaad
The Old World offers much to explore, but every journey has its starting point. For Warhammer: The Old World Roleplaying Game, that place is the bustling port town of Talagaad. Home to the most subtle smugglers, radical heretics, wayward vagabonds and ruthless merchants to be found anywhere along the length of the River Talabec.
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Posted: May 28, 2025
Knight or Brewguard? Careers in Warhammer: The Old World Roleplaying Game
Life in the Empire is hard, and becomes all the harder if you can’t find a way to gather together a few coins. From grubby Rat Catchers to proud Knights, a Character’s Career defines much more than just how they earn their bread.
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Posted: May 22, 2025
The Old World - The Game System
Warhammer: The Old World Roleplaying Game uses a brand new game system — a modern and fast-flowing design, that’s easy to get your head around and with a depth that provides a satisfying gameplay experience.
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Posted: October 08, 2024
Warhammer Fantasy Roleplay: Archives of the Empire on FOUNDRY VTT
Today, we are delighted to launch Archives of the Empire III for the Foundry Virtual Tabletop! This collection provides another varied yet thematic collection of articles to add depth and variety to your games of Warhammer Fantasy Roleplay!
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Posted: September 05, 2024
The Enemy Within Campaign - Why we game!
Within roleplaying circles, there are campaigns that have become legendary, whispers of which pass from group to group, are fervently discussed at conventions, and swirl about the net. Campaigns that you just ‘must play’ at some point.

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