Page 18 - Warhammer Fantasy RPG

  1. WFRP wins Gold at the ENnies!

    WFRP wins Gold at the ENnies!

    We were absolutely delighted that Warhammer Fantasy Roleplay Core Rulebook won Best Writing at the ENnie Awards. So much hard work and dedication went into this rulebook and its makes us very proud to see it received so well by WFRP fans. Click here to watch the video from the awards.

    Check out the pics of Graeme Davis, Andy Law & TS Luikart collecting the Gold for Cubicle 7 !

    Graeme Davis

    Andy Law

    TS Luikart

    Thanks to every single one of you who voted for us, it really means a lot to the whole Cubicle 7 Team!

  2. WFRP: ALL THE POSTS SO FAR!

    WFRP: ALL THE POSTS SO FAR!

    Welcome to this weeks #WarhammerWednesday - a recap of the posts we have shared over the last few months. We have been getting numerous requests for specific article links from those of you who may have missed out on one of two, so we have listed them all in one post!

    The aim of these posts is to give expert advice and insight into many different aspects of Warhammer. Theres lots to choose from below and it would be worth saving this page so you can dip in and out as your own games progress! You feedback helps us come up with future posts, so why not let us know which ones you found the most interesting or helpful over on our Facebook page?

    In Defence of Defence

    The first of our series of in-depth Cubicle 7 WFRP blog posts from  Ben Scerri. Should you parry with a hand weapon, get yourself a shield (and then, what size?) or should you pick up a specialist parrying weapon? We runs through the pros and cons of each method here.

    Astounding Success

    The Old World is a brutal place,

  3. WFRP: Rough an’ (Almost) Ready

    WFRP: Rough an’ (Almost) Ready

    Like many of you out there, I’m eagerly awaiting when Rough Nights & Hard Days is delivered to my door. I have it on good authority that it’s speeding to me as I write these words, so naturally, my mind is preoccupied with how I’m going to run it!

    For those who have already read the PDF, you’ll know we included several different ways to use the five adventures it contains. For my tastes, I’m going to go with the first option the book offers: run them in sequence as a campaign, with the Characters working for the gravin!

    I’m not the only one who is taking this option; I’ve seen folks online discussing how it might be done to best effect. Naturally — because I overthink everything — I’ve given this a lot of thought myself, and I thought it might be interesting to share my own plans. The following plan also serves as an example for new GMs of one possible way of structuring a campaign, so buckle up as it’s going to get rough!

    (Needless to say, the following post contains SPOILERS! I’ve tried

  4. WFRP: Power Behind the Throne - Enemy Within  Campaign!

    WFRP: Power Behind the Throne - Enemy Within Campaign!

    #WarhammerWednesday

    We are excited to reveal more cover art for the revised and updated Director’s Cut of the Enemy Within, one of the most highly regarded roleplaying campaigns ever written!

    Power Behind the Throne, arguably the best WFRP adventure ever written, carries on from where Death on the Reik left off, taking your brave heroes from Altdorf to the city of Middenheim, a towering city-state in the north of the Empire where trouble brews and a play for power is made.

    Power Behind the Throne Includes:

    • The next adventure of the Enemy Within campaign: Power Behind the
    Throne, which is revised and updated by Graeme Davis, legendary
    WFRP author, and one of the original writers of the campaign. This
    adventure is significantly expanded, making it the largest adventure so
    far in the Enemy Within campaign, and an unmissable experience for
    any roleplaying fan.
    • A wide selection of ‘Grognard Boxes’ that add entirely new ways to
    play through the adventures, ensuring even those who have played

  5. WFRP: The Mad Men of Gotheim PDF

    WFRP: The Mad Men of Gotheim PDF

    #WarhammerWednesday

    Today we are delighted to announce the release of Ubersreik Adventures: The Mad Men of Gotheim PDF. This title is now available to buy on DrivethruRPG for $4.99!

    Welcome to the second of our ongoing series of scenarios set in the Duchy of Ubersreik, the primary setting of the WFRP Starter Set

    The village of Gotheim is a smouldering ruin. The surviving villagers are wild-eyed and confused, seemingly incapable of understanding what has befallen them. Some have lost their minds completely, gripped by a horrifying lunacy that apparently has no cure. Can the Characters uncover the terrible cause behind The Mad Men of Gotheim before time runs out?

    Ubersreik Adventures: The Mad Men of Gotheim includes:

    • A 16-page adventure by Dave Allen, detailing the village of Gotheim and the horrors that have befallen it.
    • A new Creature Trait, Maddening Aura, to add to your games of WFRP.
    • A map of Gotheim and an exhaustive list of all its remaining inhabitants, providing a short
  6. WFRP: There’s No Such Thing As Talent

    WFRP: There’s No Such Thing As Talent

    #WARHAMMERWEDNESDAY

    Are you enjoying our regular Wednesday WFRP posts? We'd love to know what you think, so pop over to our facebook page and let us know what else you would like to see included in future posts! For now, settle in and enjoy more WFRP insights from Ben!

    If you’ve heard someone say, ‘you’re so talented!’, you’ve probably also heard the following reply: there’s no such thing as talent. That is to say, what many people call ‘talent’ is just the end result of a lot of hard work and patience. Similarly, what we call ‘Talents’ in WFRP are earned just like any Skill: through a lot of hard work and XP.

    Most Talents are bought with XP from a Career, and represent a specialised ability that goes above and beyond the normal rules. But, just like in the real world, Talents in WFRP are surrounded by misconceptions, so today I thought I’d have a quick review of Talents and even offer a few Optional Rules to consider.

    ‘If you can’t do, teach. If you can’t teach, preach the good word of
  7. WFRP The Enemy Within CE - Developer Diary Update!

    WFRP The Enemy Within CE - Developer Diary Update!

    If you advance pre-ordered the Collector's Edition (full set or volume 1) you should have received an email today with the first of our Developer Diaries from WFRP Producer Andy Law! If you don't see an email please check your spam folder. If you have suggestions on what you would like included in future Diaries hop over to Facebook and tell us your suggestions!

    The full set Enemy Within Collector’s Edition contains the revised and updated Director’s Cut of one of the most highly regarded roleplaying campaigns ever written. It also includes five bonus Companion volumes filled with commentaries, additional material, new subplots and characters, and so much more.

    Originally printed over 30 years ago, the Enemy Within campaign is the sequence of WFRP adventures that inspired an entire generation of gamers. It frequently tops polls of the best campaigns ever written, and is widely regarded as one of the most influential roleplaying modules ever written. 

    We are bringing this classic

  8. WFRP: Keeping up with the Liebwitzs

    WFRP: Keeping up with the Liebwitzs

    Ben Scerri is back this week with another excellent blog for you all! Read on, and let us know what you think over on Facebook and Twitter!

    Hi All, By now, I’m sure you’re all aware that I love subsystems — small self-contained sections of the rules that alongside the core rules — especially when they drive the fiction and compel Characters to action. As a GM, nothing makes my job easier (or more surprising!) than a self-sustaining subsystem that has the Players search out for their own adventure rather than following my lead. And by that I mean it’s time to talk about Social Standing and Between Adventures! 

    They say that money makes the (Old) World go around, and never has this been more apparent than in Warhammer Fantasy Roleplay 4th Edition. Between Social Status, Endeavours Between Adventures, and scrounging in the mud for work, your Characters are going to be earning and losing money left and right.

    'Do you really think you could compete with me?’

    However, if you’re anything like

  9. WFRP: Death on the Reik - The Enemy Within  Director’s Cut, Vol 2

    WFRP: Death on the Reik - The Enemy Within Director’s Cut, Vol 2

    #WarhammerDay

    We are delighted to share some detailed information on WFRP:Death on the Reik - The Enemy Within Director’s Cut, Vol 2 and the Vol 2 companion! You can catch up on our WFRP: Enemy in Shadows - Enemy Within Campaign Director's Cut Vol. 1 and the Enemy in Shadows Companion Vol 1 here.

    We recently shared information about our Collectors's Editions - there's still time to advance pre-order Vol1 or the whole set of ten books.

    While the standard editions are not yet available for pre-order - we will update you in advance of pre-orders for both Volumes opening.

    Welcome to part 2 of the revised and updated Director’s Cut of the Enemy Within, one of the most highly regarded roleplaying campaigns ever written! Death on the Reik carries on from where Enemy in Shadows left off, taking your brave heroes on a grand adventure up and down the remarkable Reik, the largest river in the Old World.

    Death in the Reik Includes:

    • The next two adventures of the Enemy Within campaign: Death on
  10. WFRP: Gamemaster’s Screen

    WFRP: Gamemaster’s Screen

    #WarhammerDay

    We are excited to share this upcoming release with you all! Standing tall like the walls of Altdorf themselves, the Warhammer Fantasy Roleplay Gamemaster Screen presents a handy summary of all the important rules of WFRP alongside a variety of useful Gamemaster tools. It is accompanied by a Gamemaster’s Guide full to bursting with tips, tricks, and optional rules to expand your campaigns in new and exciting directions.

    With breathtaking artwork of the Old World's festering cities to one side, and all the tables, rules, and references a GM could want on the other, the Gamemaster's Screen is the perfect accessory to keep all of your nefarious plans secret from the prying eyes of your players.

    Accompanying the screen is the Gamemaster’s Guide, a 32-page booklet crammed full with indispensable articles for GMs both new and old.

    The Gamemaster’s Screen and Gamemaster’s Guide Includes:

    • The Gamemaster Screen: A four-panel standing screen covered in everything you could ever need

TD Live Environment