Entrance to the Upper Deep Art by Sam Manley

“Whilst a single Dwarf draws breath, we will fight the evils that assail us, and we will never, ever give up.”

Many of the Dwarfs’ ancient holds have been pillaged by Orcs and Goblins or infested by the foul Skaven. Those that endure are scattered throughout the mountainsides bordering the Old World and stretching into lands beyond. Several outposts are dug into the Grey Mountains and chief among them is Karak Norn, famed for its cannon foundries, cunning merchants, lively taverns, and redoubtable elite garrison, the Peak Guard. Mighty as the remaining holds are, enemies continue to assault them. Adventurers may find opportunity here, the rewards for those who help defend what remains of the Dwarf realm may be rich, but they pale in comparison to the loot that lies amongst its ruins.

  • A guide to the Karaz Ankhor, the everlasting realm of the Dwarfs. Much of it lies in ruins but the intact holds are impregnable fortresses and efforts are being made to reclaim lost corners of this faded empire.

  • Several important Dwarf patrons, including Thorgrim Grudgebearer, Ungrim Ironfist, and Gotrek Gurnisson.

  • New downtime Events and Endeavours that help describe how life in the realm of the Dwarfs differs to that in the Empire.

  • Ideas for theming adventures to suit dealings with the Dwarfs. This includes discussion of relations with neighbouring nations and rival holds, both friendly and hostile, and how the Dwarf devotion to honouring oaths and exacting vengeance might lead to new adventures and dangerous complications.

  • Rules for fighting underground combat, including the integrity of tunnels and how darkness and confined spaces may make life difficult for fighters beneath the earth.

  • The warparty of Blistrox Blyte, a band of Skaven from Clan Morbidus whose plans to infect Dwarf outposts in the Grey Mountains is being complicated by internal divisions.

  • A detailed guide to the hold of Karak Norn, including information on the surrounding mountainsides, the various deeps of the hold within which the Dwarfs live and work, its chief industries and sites of interest, details about King Brokk Ironpick and Queen Thurna and several other notable inhabitants.

 

Entrance to the Upper Deep Art by Sam Manley

 

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