The Old Word

Raucous sounds of laughter and arguments from a coaching house on the Old Forest Road. The braying of inhuman beasts in the heart of the Drakwald. The roar of black powder, the glimmer of good Dwarfen steel, and the splash of mud and blood on the streets of Altdorf. There really is nowhere quite like Warhammer’s Old World! 

We’re excited to bring you a new way to explore this beloved fantasy setting with Warhammer The Old World Roleplaying Game, and as we get closer to its release we’ll be telling you more about the game and its setting in a series of articles here on the Cubicle 7 website.

The game opens with the Empire leaderless, its states and regions in a standoff with several rival claims to the Imperial throne. Despite this tension threatening to spill over into civil war, a sense of complacency prevails — many of the large external threats to the Old World are weak, seemingly defeated. More than one destructive Waaagh! has swept across swaths of the Empire, but it has been some time since Orcs and Goblins posed such a threat. The Vampire Wars are a century over, and Beastmen are confined to the deepest corners of the forests, their deeds often attributed to bandits or the forces of political rivals. But the threat of these foes and others, some far worse, are very much alive. For now, they are resigned to the shadows, biding their time and putting sinister plans into operation.

Stumbling across one of these plans puts the Characters in mortal danger. This Grim Portent embroils them in the machinations of a deadly enemy who cannot allow the Characters to live now they know of its existence. This enemy is not strong enough to deal with a serious opponent, and the risk of the Characters finding such an ally is too great to allow them to survive. 

They are coming for you, and they won’t stop until you are dead. Can you survive long enough to fight back? To unearth plots, plans and conspiracies? To defeat them and their allies, and win back your safety?

But once you start pulling at one thread, what else will you find… and what will find you? 

This is a new game, with a new rule system using d10 dice pools. It’s easy to learn the basics, making it ideal for introducing new players, while having a satisfying breadth and depth for engaging gameplay. Lore is baked into your characters, so players less familiar with the setting have ways to interact with the world at their fingertips. We’ll have more details on all this and more in the coming weeks.

Warhammer The Old World Roleplaying Game is our second game set in the World of Legend. The award-winning Warhammer Fantasy Roleplay explores the era of Emperor Karl Franz. We have big plans for both games, so keep an eye on our website and sign up to our newsletter for all the latest news.