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Posted: April 07, 2019
Meet the Team: Sam Manley
This week we want to introduce one of C7's incredible artists, Sam, who has created many amazing pieces for Cubicle 7 over the years. If you are a WFRP fan, you will certainly recognise some of the artwork below. We are really looking forward to Sam's work on the upcoming Age of Sigmar RPG. #TEAMTUESDAY
Continue reading for more!
Hi! I'm Sam, tea-drinker and illustrator at Cubicle 7. I'm currently working on Age of Sigmar, having previously provided artwork for C7 for Cthulhu Tales, World War Cthulhu, Cthulhu Britannica, The Laundry, Lone Wolf, the Doctor Who Card Game, The One Ring, Adventures in Middle-earth, and WFRP. As a kid, Warhammer in particular had a huge impact on me - I played the game, but was really drawn into the world through the amazing artwork.
I'm a self-taught digital artist, and as well as that - and time allowing - I enjoy working in oil and scribbling with ink. My second love and hobby, I guess, is working with spray cans and stencils. I don't get
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Posted: April 07, 2019
WFRP: Setting Expectations
As its Warhammer Wednesday we want to share the third in our series of WFRPBlog Posts from C7 writer Ben Scerri. If you need to catch up on his previous in-depth posts you can find the first one here and the second here. You can also join the C7 chat on Facebook, Twitter and Instagram to give us your feedback. You can find the WFRP4 Core rulebook in stores now or order directly here.
Hello again, folks! Today we’re talking setting expectations in WFRP — that’s right, we’re doing a little Gamemaster advice! The rulebook is full of mechanics, stories, hooks, monsters, spells, careers, trappings… EVERYTHING you might need to run a game. But today I want to talk a little about starting a game, so that’s where we’re going to jump in right now.
‘Nobody expects the Estalian Inquisition… but they sure as Sigmar should expect your game sessions!’
A good campaign will begin by setting expectations (especially in reference to what you should expect from the setting
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Posted: April 07, 2019
WFRP: Astounding Success
Last week we brought you part one in our new series of WFRP Blog posts. If you missed it you can catch up here. Today, Cubicle 7 writer Ben Scerri is looking at Success Levels. Join the chat over on Facebook and Twitter and let us know what you think!
Hi, folks! It’s Ben again. The Old World is a brutal place, where it’s a struggle just to get by, and all-too-often you’re only winning because someone else is losing more than you… So today, I’m going to tackle something very core to the game: Success Levels!
Hang in there, buddy.
Success Levels (SL) come up in three main areas of play: Dramatic Tests, Opposed Tests, and specifically Opposed Tests in Combat. Let’s begin at the beginning, shall we?
Success Levels in Dramatic Tests
Sometimes it’s not good enough to know if you merely succeed or fail, and we need to know how much of a fool (or, Sigmar help us, a hero) you made of yourself. In these instances, we use Dramatic Tests. The Test follows the same
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Posted: April 05, 2019
WFRP In Defence of Defence
This is the first in a series of in-depth Cubicle 7 WFRP blog posts from one of our writers, Ben Scerri. The aim of these posts is to give expert advice and insight into many different aspects of Warhammer. Take a read and join the chat over on Facebook, Twitter and Instagram! Click here to find out a little more about Ben! #WarhammerWednesday
Hi folks, I’m Ben, a writer on Warhammer Fantasy Roleplay 4th Edition — and I’m here to do my very favourite thing: talk about WFRP! It’s been a joy to see everyone dive deep into the new edition with such gusto. So let’s wade in, sword swinging and… hmm...
If we are fighting, I should really use something to defend myself with, right? Should I parry with my hand weapon, get myself a shield (and then, what size?) or should I pick up a specialist parrying weapon? And it looks like I’m not the only looking to find the best way to muck in, 4th Edition has given us more options than ever before to defend ourselves —
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Posted: April 05, 2019
Meet the Team Síne Quinn
This weeks Meet the Team offers a new perspective from Cubicle 7's Editor Síne. Read on for more on working in the world of Role-playing Games and a peek into life at Cubicle 7!
Feeling restless and needing a new challenge, I knew it was time for another adventure. Wrestling with imposter syndrome (despite 20+ years in the industry) but trusting my gut, I decided to go for the role of Editor at Cubicle 7.
Plunged head first into a swirling trap door straight into the cobbled streets of Ubersreik, I’ve been chased by Greenskins, Beastmen, Goblins and Demons. I’ve joined many a cult and observed all kinds of crazy rituals; sipped a range of chilled brews and declined roasted rat.
With distant memories of home-made knitted multicoloured scarves, I’ve travelled in the Twelfth Doctor’s Tardis at break-neck speed; battled Daleks head on and hid from Weeping Angels. (Tom Baker, if you haven’t already guessed. I’m a child of the seventies after all.)
I’ve heard the tap, tap, tapping of tiny chisels
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Posted: April 05, 2019
Age of Sigmar Cover Art
We are delighted to show you the Age of Sigmar cover art following its reveal on Warhammer TV just now! We are also excited to share a substantial update from our Age of Sigmar Producer Emmet below and look forward to your feedback on our Facebook, Twitter and Instagram pages! You can also get involved in the discussion over on discord: https://discordapp.com/invite/WeXmJqP
Hello! My name is I’m Emmet Byrne, producer on the Warhammer Age of Sigmar Roleplaying Game. Today we’re excited to share a major update about the Age of Sigmar RPG!
On the Cover
Firstly, we are incredibly excited to share with you the cover for the Age of Sigmar Roleplaying Game. This amazing piece of art was created by the incredibly talented Johan Grenier and was first revealed on the Warhammer TV Twitch channel. You may recognise Johan’s work from other Age of Sigmar products, including the triumphant return of Gotrek in Realmslayer. Johan has a wealth of knowledge and experience with Age of Sigmar
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Posted: April 05, 2019
WFRP Rough Nights & Hard Days
Author Graeme Davis and producer Andy Law about the their work on RN&HDs. Available for Pre-order here .
Today, WFRP fans count A Rough Night at the Three Feathers among the game’s best adventures. It was reprinted in two WFRP1st edition compilations: The Restless Dead, published by Games Workshop in 1989; and Apocrypha Now, published by Hogshead Publishing in 1995. In 2005, eighteen years after it first appeared, it was adapted for WFRP2nd edition in the Black Industries collection, Plundered Vaults.
GD: A Rough Night at the Three Feathers was an adventure for WFRP1st edition, published in Games Workshop’s White Dwarf magazine in November 1987. I wrote it largely as an experiment, to see whether multi–plot adventures could even work as it had never been done in roleplaying games before. In the years that followed, I wrote two more adventures in the same style. The first, Nastassia’s Wedding, appeared in Steve Jackson Games’ Pyramid #19
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Posted: April 05, 2019
Meet the Team - Jacob Rogers
On this weeks Meet the Team we hear from one of Cubicle 7's writers for The One Ring and Adventures in Middle-earth™. In the coming weeks we will have insights from editors, producers, freelancers, marketing and more, so if you love RPG's or think you might like to work in the industry these articles should give you some insider knowledge and tips!
Hello everyone! I’m Jacob Rodgers and I work for Cubicle 7, doing mostly writing and development work for The One Ring and Adventures in Middle-earth™.
My history with both Middle-earth™ and roleplaying games extends for decades — the very first game I ever bought was the first edition boxed set for Middle-earth™ Role Playing soon after completing the Lord of the Rings trilogy for the first time. I promptly roped all my friends into playing and tried to recreate the Quest of the Ring in a roleplaying game. It failed miserably. But it was a stepping stone that taught me a lot about the interface between literature and
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Posted: April 05, 2019
WFRP Rough Nights & Hard Days
Rough Nights & Hard Days offers five interlinked scenarios for Warhammer Fantasy Roleplay written by series veteran, Graeme Davis. These can be played as stand-alone adventures, or combined into an epic five-part campaign, where the Characters become embroiled in a bitter dispute between two of the Empire’s quarrelling noble houses. Rough Nights & Hard Days also introduces an entirely new playable species, and presents a variety of pub games to amuse and confuse players.
Rough Nights & Hard Days Includes:
- A Rough Night at the Three Feathers: a quiet evening at the riverside inn becomes very eventful indeed.
- A Day at the Trails: a much-awaited trial-by-combat becomes memorable for all the wrong reasons.
- A Night at The Opera: an evening of cultured opera descends into farce and horror.
- Nastassia’s Wedding: a celebrated society wedding does not go according to plan.
- Lord of Ubersreik: competing factions gather for a ball that quickly becomes a battlefield.
- Pub Games: one learns
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Posted: April 05, 2019
Meet the Team - T.S Luikart
This week we twisted T.S. Luikart's arm to share his backstory and love of RPGs.
It’s 3 a.m. on a school night and I’m staring, wide-eyed, at my startled Father, who stands, blurry-eyed, in my doorway. I’m in mid-jump, fine form, leaping up and down on my bed, yelling “Rohan! Rohan!” for the horns of the North were wildly blowing about dark Mindolluin’s sides and Rohan had come at last. My Father’s gaze dropped from mine to the copy of The Return of the King clutched tightly in my hands. He smiled slowly and shook his head. “It’s way past time for bed, Son.”
I was 7.
My name is T.S. Luikart and while that night may not have cemented my destiny, it’s no coincidence I wrote large parts of The One Ring’s The Horse-Lords of Rohanmany years after. I have been a roleplaying game designer for 26 years, a few highlights of which include Warhammer Fantasy Roleplay 2nd Edition, Dark Heresy, the Dragon Age RPGfrom Green Ronin, Eclipse Phase, Tenra Bansho Zero, Golden Sky Stories
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