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"Yer a long way from Talabheim, mi’lud. This is the Narrows, an' we've our own taxes here. So, blood an' coin, or just coin?”
— Noseless Traf, Redgrins footpad

The World of Legend is ripe with danger, intrigue, and power struggles, and nowhere is this more evident than in the port town of Talagaad and its surroundings. Witches and Witch Hunters, dock gangs and State Army enforcers, cultists of rival gods — each conflict threatens to spill out onto Talagaad’s streets, where unfortunate locals might be caught in the crossfire. It's a place where the desperate can rise to power, and the innocent are all too easily swept away.

Talagaad Adventures is a brand-new supplement for Warhammer: The Old World Roleplaying Game. Players will navigate this treacherous world in five standalone adventures, each with its own set of challenges, mysteries, and deadly foes.

  • Something Fishy: The assassination of a town crier entangles the characters in Talagaad's criminal underworld, where they must contend with street gangs, scheming merchants, and the crushing boot of the Talabec State Army.
  • The Hungry Towers: The characters intervene in a border dispute between two rival nobles, whose vassals starve as the tension escalates.
  • Oars in the Water: The characters are sent to help a merchant trader escape upriver, as she is pursued by Sigmarite pirates.
  • If the Leaves are Green: A Taalite midseason ritual gives way to horror when the festival is attacked by Beastmen, who drag the celebrants off screaming into the woods.
  • The Siege of Klepzig: The characters are caught between rival factions inside a walled village that will soon be subjected to an Orc and Goblin assault.

Are you prepared to cross paths with the worst Talagaad has to offer? Grim and glorious adventure awaits!

Coming soon

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