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Posted: April 05, 2019
Meet the Team Síne Quinn
This weeks Meet the Team offers a new perspective from Cubicle 7's Editor Síne. Read on for more on working in the world of Role-playing Games and a peek into life at Cubicle 7!
Feeling restless and needing a new challenge, I knew it was time for another adventure. Wrestling with imposter syndrome (despite 20+ years in the industry) but trusting my gut, I decided to go for the role of Editor at Cubicle 7.
Plunged head first into a swirling trap door straight into the cobbled streets of Ubersreik, I’ve been chased by Greenskins, Beastmen, Goblins and Demons. I’ve joined many a cult and observed all kinds of crazy rituals; sipped a range of chilled brews and declined roasted rat.
With distant memories of home-made knitted multicoloured scarves, I’ve travelled in the Twelfth Doctor’s Tardis at break-neck speed; battled Daleks head on and hid from Weeping Angels. (Tom Baker, if you haven’t already guessed. I’m a child of the seventies after all.)
I’ve heard the tap, tap, tapping of tiny chisels
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Posted: April 05, 2019
Age of Sigmar Cover Art
We are delighted to show you the Age of Sigmar cover art following its reveal on Warhammer TV just now! We are also excited to share a substantial update from our Age of Sigmar Producer Emmet below and look forward to your feedback on our Facebook, Twitter and Instagram pages! You can also get involved in the discussion over on discord: https://discordapp.com/invite/WeXmJqP
Hello! My name is I’m Emmet Byrne, producer on the Warhammer Age of Sigmar Roleplaying Game. Today we’re excited to share a major update about the Age of Sigmar RPG!
On the Cover
Firstly, we are incredibly excited to share with you the cover for the Age of Sigmar Roleplaying Game. This amazing piece of art was created by the incredibly talented Johan Grenier and was first revealed on the Warhammer TV Twitch channel. You may recognise Johan’s work from other Age of Sigmar products, including the triumphant return of Gotrek in Realmslayer. Johan has a wealth of knowledge and experience with Age of Sigmar
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Posted: April 05, 2019
WFRP Rough Nights & Hard Days
Author Graeme Davis and producer Andy Law about the their work on RN&HDs. Available for Pre-order here .
Today, WFRP fans count A Rough Night at the Three Feathers among the game’s best adventures. It was reprinted in two WFRP1st edition compilations: The Restless Dead, published by Games Workshop in 1989; and Apocrypha Now, published by Hogshead Publishing in 1995. In 2005, eighteen years after it first appeared, it was adapted for WFRP2nd edition in the Black Industries collection, Plundered Vaults.
GD: A Rough Night at the Three Feathers was an adventure for WFRP1st edition, published in Games Workshop’s White Dwarf magazine in November 1987. I wrote it largely as an experiment, to see whether multi–plot adventures could even work as it had never been done in roleplaying games before. In the years that followed, I wrote two more adventures in the same style. The first, Nastassia’s Wedding, appeared in Steve Jackson Games’ Pyramid #19
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Posted: April 05, 2019
Meet the Team - Jacob Rogers
On this weeks Meet the Team we hear from one of Cubicle 7's writers for The One Ring and Adventures in Middle-earth™. In the coming weeks we will have insights from editors, producers, freelancers, marketing and more, so if you love RPG's or think you might like to work in the industry these articles should give you some insider knowledge and tips!
Hello everyone! I’m Jacob Rodgers and I work for Cubicle 7, doing mostly writing and development work for The One Ring and Adventures in Middle-earth™.
My history with both Middle-earth™ and roleplaying games extends for decades — the very first game I ever bought was the first edition boxed set for Middle-earth™ Role Playing soon after completing the Lord of the Rings trilogy for the first time. I promptly roped all my friends into playing and tried to recreate the Quest of the Ring in a roleplaying game. It failed miserably. But it was a stepping stone that taught me a lot about the interface between literature and
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Posted: April 05, 2019
WFRP Rough Nights & Hard Days
Rough Nights & Hard Days offers five interlinked scenarios for Warhammer Fantasy Roleplay written by series veteran, Graeme Davis. These can be played as stand-alone adventures, or combined into an epic five-part campaign, where the Characters become embroiled in a bitter dispute between two of the Empire’s quarrelling noble houses. Rough Nights & Hard Days also introduces an entirely new playable species, and presents a variety of pub games to amuse and confuse players.
Rough Nights & Hard Days Includes:
- A Rough Night at the Three Feathers: a quiet evening at the riverside inn becomes very eventful indeed.
- A Day at the Trails: a much-awaited trial-by-combat becomes memorable for all the wrong reasons.
- A Night at The Opera: an evening of cultured opera descends into farce and horror.
- Nastassia’s Wedding: a celebrated society wedding does not go according to plan.
- Lord of Ubersreik: competing factions gather for a ball that quickly becomes a battlefield.
- Pub Games: one learns
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Posted: April 05, 2019
Meet the Team - T.S Luikart
This week we twisted T.S. Luikart's arm to share his backstory and love of RPGs.
It’s 3 a.m. on a school night and I’m staring, wide-eyed, at my startled Father, who stands, blurry-eyed, in my doorway. I’m in mid-jump, fine form, leaping up and down on my bed, yelling “Rohan! Rohan!” for the horns of the North were wildly blowing about dark Mindolluin’s sides and Rohan had come at last. My Father’s gaze dropped from mine to the copy of The Return of the King clutched tightly in my hands. He smiled slowly and shook his head. “It’s way past time for bed, Son.”
I was 7.
My name is T.S. Luikart and while that night may not have cemented my destiny, it’s no coincidence I wrote large parts of The One Ring’s The Horse-Lords of Rohanmany years after. I have been a roleplaying game designer for 26 years, a few highlights of which include Warhammer Fantasy Roleplay 2nd Edition, Dark Heresy, the Dragon Age RPGfrom Green Ronin, Eclipse Phase, Tenra Bansho Zero, Golden Sky Stories
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Posted: April 05, 2019
Meet the Team - Ben Scerri
This week we want to introduce you to one of Cubicle 7's writers, Ben Scerri. As the team at Cubicle 7 expands we want to share news and updates from our writers, producers, editors, artists and more to give you an insight into how our games are developed and who's involved.
Hey folks! My name's Ben Scerri, and I write for Cubicle 7, tinkering away in the word mines to bring you new WFRP content. I've been involved in the Warhammer world since I was a kid, and learned to read with gusto so that I could soak in as many roleplaying games and gamebooks as I could get my tiny hands on. I started my Warhammer Fantasy Battles journey with Dark Elves, and went on to collect Dwarfs, and Orcs and Goblins later on. I also played a lot of Warhammer 40,000, where Craftworld Eldar and Salamanders Spacemarines were my flavour of choice.
Since then, I've been writing small roleplaying games and fan supplements for my favourite games, in between running at least one weekly campaign in my spare time.
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Posted: April 05, 2019
WFRP Starter Set
The WFRP Starter Set contains everything needed to bring the grim and perilous world of Warhammer Fantasy Roleplay to life. Whether roleplaying for the first time or preparing for your next epic campaign, this box is for you.
With over a hundred pages of adventures, rules, and setting, as well as maps, handouts, custom dice from Q WORKSHOP, Advantage tokens, rules references, ready-made Characters, a simple GM Screen, and more, this boxed set is the perfect starting point for anyone interested in WFRP.
The Adventure Book
The Adventure Book invites players of all experience levels into the rich, roleplaying playground of Ubersreik. For beginners, the starter adventure, Making the Rounds, introduces the harsh realities of life in the troubled fortress-town and takes you step-by-step through the rules. For more experienced hands, there are 10 scenarios aimed to expand your WFRP games, offering new locations, new characters, and new horrors to uncover.
Coming in at 40 pages,
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Posted: April 01, 2019
Age of Sigmar Soulbound: Branchwych
#MORTALREALMSMONDAY
Today Cubicle 7 producer Emmet Byrne reveals a brand new Archetype for Age of Sigmar: Soulbound. We are delighted to bring you these regular updates on Age of Sigmar. Why not jump over to our Facebook and Twitter pages and let us know what you think of this one?
Hi all, today we’re revealing a brand new Archetype for Age of Sigmar: Soulbound — the esoteric Branchwych of the Sylvaneth.
Guardians of Life and Death
Branchwyches are attuned to the life magic of the forest and are entrusted with most sacred of roles. It is a Branchwyches duty to guard and protect the soulpod glades and to nurture the spirits growing within. They ensure harmony with the Spirit Song — a mystical melody which all Sylvaneth can hear and one that serves as a unifying force among the forest folk. Branchwyches also serve as receivers of the dead, using their greenwood scythes to harvest the souls of fallen Sylvaneth so they may return to the soulpod glades to grow again.
I was there at your beginning.
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Posted: March 25, 2019
Age of Sigmar Soulbound: Doomseeker
#MortalRealmsMonday
Today we’re revealing a new Archetype for Age of Sigmar Soulbound - the mighty Doomseeker!
Redemption or Death
Oathsworn to leave your home and never return, you travel the Mortal Realms in search of redemption or death.
The unbreakable oaths of the Fyreslayers are legendary and the Doomseeker epitomises their stubborn sense of honour. No one knows what could drive a Duardin to swear an oath so mighty as to banish them from their own lodge and nor would any who have sworn such an oath ever say, for a Doomseeker is as reticent as they are proud. Some speculate that they are warriors who have disgraced themselves in battle, that they are the sole survivors of a destroyed lodge, or atoning for some familial guilt. Others whisper that this is the fate of an Auric Runeson who fails to rise to Runefather and refuses to bend the knee to a brother. What is true is that Doomseekers had lives before swearing their oaths. While their skills may be a little rusty, a Doomseeker
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