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  1. WFRP: By Hook or By Crook (Part #2)

    WFRP: By Hook or By Crook (Part #2)

    #WARHAMMERWEDNESDAY

    C7 writer Ben Scerri has another great post for you to sink your teeth into this week, so make a cuppa and get stuck in! You can also join the chat on FacebookTwitter and Instagram to let us know what you think!

    Hello, everyone! It’s time for the exciting conclusion to our last blog post where we started making a whole adventure from a short hook from the free supplement Adventure Afoot in the Reikland. Last week we covered the Starting Situation, and the Cast of Characters, so today we’re going to talk about our Scenes and Planning for the Unexpected!

    Step #3: Set the Scene

    Whilst I’m a big fan of improvised play, and believe you could run an adventure with what has already been written in the last post, I also enjoy prep (and I know I’m not the only one). However, some GMs aren’t comfortable winging things as much as others, and that’s fine too. There’s no right way to be a GM, so let’s set some Scenes down for this adventure we’ve been building.

    There

  2. WFRP The Enemy Within

    WFRP The Enemy Within

    #WARHAMMERWEDNESDAY

    Game Trade Magazine recently published the above article from Cubicle 7 CEO Dominic McDowall on Warhammer Fantasy Roleplay and The Enemy Within. We have printed it below for you to read more easily!

    It’s no secret that we here at Cubicle 7 Entertainment only work on games we love. I admit that it can be limiting —we’ve passed up quite a few big licenses over the years, mainly because they weren’t something we’d absolutely loved beforehand. I need to know I’ll be able to bring genuine passion to the property so I can guarantee to other fans that they will love what we are doing.

    Warhammer Fantasy Roleplay (WFRP– we pronounce it WuffRupp) is the first RPG I ever played, so it has an incredibly special place in my heart. I have so many awesome gaming memories featuring the (always doomed) voyages of the Emperor Luitpold as it made its way sluggishly up the River Talabec. This is something I share with my WFRP 4e co-designer, Andy Law. We have both been huge Warhammer

  3. #TeamTuesday

    #TeamTuesday

    As our team continues to expand here at Cubicle 7 we want to share more insights from team members on their love of RPGs, their careers and the work they do here at Cubicle 7. This week we hear from Elaine, one of our amazing freelance writers!

    Greetings mortals and monsters! I’m Elaine, a freelance writer at Cubicle 7 currently working away on Age of Sigmar: Soulbound and soon to be working on Warhammer 40,000: Wrath & Glory.

    My love for storytelling was forged among the twisted, wyrdstone laced ruins of an old world city. One spoken of only in hushed words... “Mordheim”. Like many drawn to this hobby, I grew up on wargames, video games and my mother’s massive hand-me-down horde of pulp sci-fi and fantasy paperbacks. I have no doubt that I spent most of my formative years exploring other worlds rather than living in my own. But it wasn’t until my gaming group discovered the wonders of emergent storytelling that the warpflame spark of creativity ignited my mind.

    No longer was I simply

  4. WFRP: By Hook or By Crook (Part #1)

    WFRP: By Hook or By Crook (Part #1)

    C7 writer Ben Scerri is back this week with a new blog post! Make sure you join the chat on Facebook, Twitter and Instagram to let us know what you think!

    Hi All, Ben here, Warhammer Fantasy Roleplay 4th Edition is crammed full of adventure hooks to inspire GMs, so I thought it would be a good idea to show you how I go from a simple adventure seed to a full-fledged Adventure!

    This article is going to run a little differently to my normal blog posts. If you follow this article step-by-step, at the end you’ll have an adventure you can run your Players through right away. You’ll also have all the tools you need to make your adventures until the end of time.

    To show how to do this, I’m going to use an adventure hook from the free supplement Adventure Afoot in the Reikland, and show you how I turn it into a full-blown adventure. So, let’s crack that PDF open to a random page, and…

    Two Thumbs-Up

    Proserpina ‘Pinny’ Applebee began serving rat-apple stew, now a local delicacy, to the folks of

  5. WFRP The Enemy Within Collector’s Edition!

    WFRP The Enemy Within Collector’s Edition!

    Cubicle 7 Entertainment is proud to announce the Enemy Within Collector’s Edition, a magnificent 10-book set presented in 5 gloriously illustrated slip cases.

    At the appointed time, we shall rise from our secret places and thrown down the towns and cities of the Empire. Chaos will cover this land, and we, the Chosen Servants, shall be exalted in HIS eyes. Hail to Tzeentch, Changer of the Ways! Njawrr’thakh ‘Lzimbarr Tzeentch!’

    The Enemy Within Collector’s Edition contains the revised and updated Director’s Cut of one of the most highly regarded roleplaying campaigns ever written. It also includes five bonus Companion volumes filled with commentaries, additional material, new subplots and characters, and so much more.

    Sounds great! But what is the Enemy Within campaign?

    Originally printed over 30 years ago, the Enemy Within campaign is the sequence of WFRP adventures that inspired an entire generation of gamers. It frequently tops polls of the best campaigns ever written, and

  6. Soulbound: How Tests Work – Part 2

    Soulbound: How Tests Work – Part 2

    #MortalRealmsMonday! 

    Welcome back to Mortal Realms Monday! Last week we dug into one of the core mechanics for Soulbound: Tests. We discussed the basics of Simple Tests and Complex Tests, and this week we’re going to take a look at how Opposed Tests work and how a GM can use Group Tests to get the party working together.

    Opposed Tests

    When two characters are in direct opposition, the GM will call for an Opposed Test. Opposed Tests are used when one character is trying to get the better of another character, such as sneaking past a guard, fast-talking a cynical Kharadron, or trying to outrun an enraged magmadroth.

    When two characters are taking part in an Opposed Test, they are both trying to meet or exceed a DN determined by the GM. Whoever achieves the most successes wins the Test, with the defender winning on a tie. The default DN of an Opposed Test is 4, though this can change if the circumstances benefit or hinder one party or another (see Advantage and Disadvantage below).

    Example:

  7. WFRP: A Cast of 1d1000s

    WFRP: A Cast of 1d1000s

    Cubicle 7 writer Ben Scerri is back with a new blog post today! Make sure you catch up on his last post and let us know what you think over on Facebook and Twitter!

    Hello, WFRP fans. A few weeks ago I ran through some methods to create Creatures for your campaigns, so today I thought I’d run through some tips for making Non-Player Characters (NPCs)! What’s the difference between a Creature and an NPC, you ask? Well, that’s a murky subject, and certainly something we’ll talk about. But the big difference is that an NPC has character — a mind of their own, motivations, quirks, you name it. NPCs are also likely to be recurring — popping up again and again in the same adventure, or even showing up across a whole campaign.

    Without trying to overstate it, your cast of NPCs is the next most important thing to an engaging campaign after the Player Characters themselves. This cast will act as the mouthpieces of the GM and the setting in general, interacting with the Characters, and (depending on

  8. Buy Buildings of the Reikland!

    Buy Buildings of the Reikland!

    #WARHAMMERWEDNESDAY

    Buildings of the Reikland presents 11 exhaustively detailed locations to add to your Warhammer Fantasy Roleplay campaigns. Now available to buy on drivethruRPG

    Stuffed with useful descriptions, interesting NPCs, and detailed maps, Buildings of the Reikland provides everything needed to immediately add any of its new buildings to your games of WFRP. All the locations offer a variety of adventure hooks to ensure they can be seamlessly introduced to your WFRP campaigns, meaning they can inspire many sessions of gaming with very little effort. Including everything from a fortified farmstead and fragrant cheesemonger in Ubersreik, to an isolated toll gate, a coaching inn, and a wayside shrine to the Goddess Rhya, there is sure to be something useful for every WFRP game!

    Buildings of the Reikland includes:

    ·       Herbert Harzert’s Cheesemonger of Distinction

    ·       The Oldenhaller Warehouse

    ·       Limburg’s Farm

    ·       Widow Hurkle’s Boarding

  9. SOULBOUND: How Tests Work

    SOULBOUND: How Tests Work

    How Tests Work – Part 1

    Welcome back to #MortalRealmsMonday! Following last weeks jam-packed announcement, we wanted to change direction and give an insight into how Age of Sigmar: Soulbound will play. So this week, we’re talking about Tests.

    Tests

    The core of Soulbound involves Tests. Everything you do, from exploration, to roleplaying, to combat, will involve making Tests. You will make a Test when you attempt to do something where the outcome is uncertain or when someone is opposing your action. To make a Test, you will assemble your pool of six-sided dice (d6s) and try to meet or exceed the Difficulty Number (DN) of the Test. Before we get into the details of how to make a Test, first we need to talk about Attributes and Skills.

    Attributes

    Attributes represent your characters physical, mental, and spiritual abilities. Soulbound uses 3 core attributes: Body, Mind, and Soul. Body represents physical capabilities, Mind represents mental acumen and awareness, and Soul represents your characters

  10. Cubicle 7 Announces The One Ring Second Edition

    Cubicle 7 Announces The One Ring Second Edition

    The year 2011 saw the release of “The One Ring Roleplaying Game – Adventures over the Edge of the Wild”, our first publishing venture into Middle-earth roleplaying. The award-winning game was hailed as the best way of bringing Middle-earth to the gaming table, thanks to its thematic rules and focus on capturing the feel of this iconic setting.

    To this day, The One Ring has spawned multiple supplements, and a sister line of publications for 5e - Adventures in Middle-earth. Players of the game have travelled far and wide across Middle-earth, from wild Rhovanion and desolate Eriador to Rohan, adventuring for more than thirty years of game time. Eight years after its debut, it is the time for The One Ring to enter a new era.

    Today we are very excited to announce that we are currently hard at work on a second edition of The One Ring Roleplaying Game.

    What’s New?

    The One Ring - The Lord of the Rings™ Roleplaying Game brings players further into the Twilight of the Third Age and closer to the

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