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Posted: March 30, 2020
AoS: Soulbound Production Update
Hello, and welcome back to #MortalRealmsMonday. Emmet here, producer on Age of Sigmar: Soulbound. I hope everyone is keeping safe and well, given the current health crisis. Like the rest of the C7 team, I’ve been working from home the last few weeks which has been a slight adjustment — there’s nothing quite like being around the team to collaborate and build excitement. But we’ve all been keeping in regular contact and haven’t slowed down one bit.
With that in mind, I wanted to share an update. We know everyone is excited about Soulbound and keen to hear news, so this week I wanted to let you know how things are progressing.
What’s in the Book?
When you open the table of contents of Soulbound, you'll see that there are 13 chapters to sink your teeth into.
- Introduction: A short intro to the Age of Sigmar for new players and those who are already fans of the setting.
- Character Creation: A step-by-step guide on how to create your character.
- Archetypes: A full list of archetypes to choose
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Posted: March 27, 2020
40k Friday - Character Creation
#40kFriday
As we near the finish line on completing the PDF for Warhammer 40,000 Roleplay: Wrath & Glory, we wanted to share more on Character Creation so you can get an idea of what to expect. As soon as we have news on the PDF release we will update you all on the usual channels. Watch out for more information on Advancement, and other rules changes coming soon!
Character Creation
There are lots of options for character creation in Wrath & Glory, so the first thing you’ll need is a Framework. These haven’t changed from the previous version of the game; just figure out what kind of adventures you’d like to go on so you know what kind of characters will work with the story you’re going to tell.
To get you started, we’ve added a few sample Frameworks to the Rulebook. Maybe you’d like to work for Jakel Varonius, the Rogue Trader currently making strides in the Gilead System?
Once you have a Framework, you can pick your Archetype. Prerequisites have been removed entirely for Archetypes
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Posted: March 26, 2020
Creative Ideas to entertain Kids!
How's everyone doing today? We know a lot of you are trying to entertain and homeschool your kids (while also working from home yourself!) It’s challenging! So, we compiled a list of some creative ideas to keep the little ones entertained and amused.
We also have some teen friendly games, tried and tested by Cubicle 7’s own offspring, such as our Dalek Dice.
Creative ideas & Links
- Marvel Artist Will Sliney Is Sharing A Daily Art Challenge On Twitter, find out more here.
- For any young budding designers out there, Children’s Books Ireland and The O’Brien Press have a design a cover competition.
- For young writers wishing to make their mark, check out John Boyne’s short story competition.
- We came across this blog post on Warhammer with kids.
- And this great blog on introducing RPGs to kids.
- And for the more energetic - Joe Wicks Daily PE Class is proving popular!
We'd love to hear how you get on if you try any of the above ideas and please share what you have been doing to keep spirits up
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Posted: March 25, 2020
#WFRP Update
Just a quick update on the current status of our WFRP projects. We’ve been quiet for a bit, but a lot has been going on behind the scenes! The final few pieces of art have been coming in for WFRP Death on the Reik, and the updated Ubersreik Adventures are just being given a final polish.
We have a few new adventures on the way, as well as a couple of small unannounced extras that you might find interesting - more on that in the next couple of weeks.
Our printer is currently operating at a reduced capacity, but remains open. In fact, the first few samples of certain quite anticipated books have arrived and are looking very nice indeed!
Currently the special editions are being finished - the slip cases and additional print processes require a little extra manufacturing time - but we expect those to be completed shortly. We are monitoring the situation, and will let everyone know right away if that changes.
Aside from all things WFRP, we wish you all the best under
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Posted: March 25, 2020
WFRP: Shadows over Bogenhafen - Sewers
#WarhammerWednesday
Shadows under Bogenhafen
In the original Shadows over Bogenhafen, some extra attention was given to the exact ways and means by which adventurers might attempt to leap the stream of effluent that winds its way through the sewers beneath the town.
This was removed from Enemy in Shadows for reasons of space, and because a similar, if less nuanced, effect can be had by calling for an Athletics Test should Characters wish to attempt anything other than a slow shuffle in pursuit of their quarry.
Legendary WFRP writer Graeme Davis and WFRP Producer Pádraig Murphy thought it might come in handy for some of you now. So, we have cleansed the text of most spoilers, and presented it below.
Despite its absence from Enemy in Shadows, the chart below is not without its charms, and anything that might encourage Characters to take further (calculated) risks in the sewers can only be a good thing!
Above is both the Bogenhafen Sewer Diagram, and a description of those now infamous sewers.
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Posted: March 23, 2020
Age of Sigmar: Soulbound - Endrinmaster
#MortalRealmsMonday
While we revealed the art for the final Kharadron Overlords Archetype for Age of Sigmar: Soulbound at GAMA Expo - today we want to share more information on the ingenious Endrinmaster!
Inventor and Warrior
A genius of Kharadron endrincraft, you are a builder and an inventor, as well as a warrior.
The most mechanically inclined of the Kharadron are often apprenticed to the powerful Endrineer’s Guild. Here they learn the arts of smithing, metallurgy, shipwrighting, and machining. Those of sufficient talent, determination, and skill to complete this educational undertaking are quickly employed in the skyports of the Kharadron or in the Free Cities of the realms. But for the bravest and the best, true wealth and glory can only be found aboard the Arkanaut skyfleets. As chief endrineer on a skyship, they are responsible for every bolt and rivet from air-rudder to bowsprit and, most crucially of all, the technical miracle of the aether-endrin that keeps the Kharadron vessel
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Posted: March 23, 2020
Meet The Team Monday - Clara-Marie Morin
#MeetTheTeamMonday
This week we want to introduce you to Clara-Marie Morin. Clara-Marie is an incredibly talented artist who's work you may be familiar with from Warhammer Fantasy Roleplay. We have also revealed some of Clara-Marie's art for our upcoming Age of Sigmar: Soulbound rulebook, check out the Tree-Revenant Waypiper shown above. Catch up on our recent post about this Sylvaneth Archetype here.
It all started with a movie, more precisely, a character in a movie that most people may have forgotten. I was young, maybe 6 or 7 years old and fascinated by Darkness, Tim Curry’s character in a movie called Legend. He wasn’t the hero, far from it. I remember when his devilish character awkwardly tried to charm princess Lily during the movie; in one scene he said something that really resonated with me, despite my young age:
‘All things change lady, the dreams of youth are the regrets of maturity. Dreams are my speciality, by dreams I influence mankind.’
To this day, I can’t entirely
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Posted: March 20, 2020
GAMA EXPO 2020 SEMINAR UPDATE & ART REVEALS!
Last week some of the C7 team attended GAMA Expo in Reno, Nevada. Despite cancellations and a lower attendance than previous years due to Covid-19 we met with many retailers, some distributors and ran busy seminars to share the latest news on our products. Overall it was a worthwhile and engaging trip. (with a LOT of hand sanitiser, distancing and hand washing!)
A massive thank you to all of the stores who took the time to come by our booth and chat to Dom, TS and Donna. Many also attended our seminars and engaged with us there.
We appreciate this is an incredibly trying time for local game stores everywhere and any support we can offer at this time is important.
So, what did we share at our seminars? Read on!
Warhammer 40,000 Roleplay: Wrath & Glory
We were excited to reveal two amazing art pieces from the upcoming Rulebook. As we mentioned before, sometimes it’s hard to estimate a realistic release date as there are so many factors to consider when working on a rulebook. But we aren't
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Posted: March 18, 2020
WFRP: Doomstones Part 2 - Blood in Darkness 1st Ed PDF
#WarhammerWednesday
This product is a scan of Doomstones Part 2 - Blood in Darkness from first edition WFRP.
We have been scanning PDFs from WFRP 1st Ed to offer to those who wish to use them in their campaigns but can't get their hands on them. Today we have uploaded a 1st Ed scan of Doomstones - Blood in Darkness to DrivethruRPG.
"Me magic gem shone in da Stunty shrine cuz anuvver one wuz near. Wish I'd known. The boyz iz all runin' off, but I gorra go back fer the uvuer stone some'ow. If I gets 'old of two of 'em magic gems, no zogger can touch me. TORGOCH, BOSS OF THE 'OLE WURLD!"
Follow the century-old path of a renegade Orc warchief through the foothills of the Vaults mountains, discover the relics of a mutiny and a clue which leads to an ancient dwarven shrine and a second crystal of Power. Finding the shrine is just the beginning - beyond lie age-old dwarven defences, and the tunnels' modern dwellers...
Blood in Darkness mixes investigation and combat to present WFRP players with
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Posted: March 18, 2020
WFRP: Hunting Monsters for Fun and Profit
#WarhammerWednesday
Today’s blog post from WFRP Producer Pádraig Murphy concerns monsters - why they are still worth pursuing and how to hunt them! Pádraig offers examples of unusual and insidious beasts GMs can utilise to surprise and delight players and raise their expectations!
So, settle in, read on and distract yourself by hunting some hazardous beasts!! If you fancy ordering the WFRP Core you can do that on our webstore here or purchase just the PDF here.
Missed our Covid 19 update? Catch up here.
Hunting Monsters for Fun and Profit
Hi All, hunting monsters is, in many ways, the low-hanging fruit of roleplaying games of every stripe. Much like kicking off an adventure in a tavern, or clearing a basement of giant rats, it’s very much a case of been there, slew that. Below are three arguments for pursuing this kind of adventure in your game all the same.
The Best Part of a Trope is Subverting It
A small village, poorly travelled and rarely recalled in the halls of power, has a problem.