Warhammer Fantasy Roleplay: The Winds of Magic Foundry Module

SKU
CB72471FOUNDRY
€23.99
In stock

This item is the digitized version of The Winds of Magic for the Foundry Virtual Tabletop.  If you would like to purchase the physical version of The Winds of Magic which includes a PDF, you can find it Here. The Foundry Virtual Tabletop is required.


This purchase will grant you an activation code which can be activated through your Foundry account. Afterwards, you will be able to download and access the Module via The Foundry Launcher.


The Winds of Magic


From the shattered warpgates at the poles of the world raw energies of Chaos flow into the world, powering works of sorcery and sustaining Daemonic entities. This is magic in a pure but unstable form. Thanks to the wise counsel of Teclis, greatest of the High Elf Mages, Human wizards have learned to draw upon a single facet to work with a form of sorcery which is relatively safe, but still capable of feats of vast power. These isolated strands of raw magical energy are known as the Winds of Magic.



  • Each of the eight lores of magic taught by the colleges is provided with a revised and expanded roster of spells and a separate career for each sort of wizard.
  • Rules are provided for rituals, complicated spells that can be used to empower magical sites, create magical creatures, or summon powerful but wild entities.
  • Details on the summoning of Incarnate Elementals, the creation of Magical Constructs and how to develop a familiar as either an NPC or a Player Character.
  • Details on the properties of magical sites, such as the lines of waystones that drain magic towards the Great Vortex in Ulthuan, and several sites associated with a particular wind.
  • Characters can tell the future, read the past, or brew magical potions thanks to rules for the practices of Augury, Psychometry and Alchemy (both magical and mundane).
  • A set of new careers allowing Characters to specialize as a Scryer, Mundane Alchemist, Beadle, or Magister Vigilant.
  • Eight of the Empire’s pre-eminent wizards, from Balthazar Gelt to Elspeth von Draken, are detailed as potential patrons for Characters.
  • Several nemeses are described, such as the Blue Scribes who seek catalogue every spell in existence for the glory of Tzeentch; Egrimm van Horstmann, the greatest Chaos Sorcerer alive; and Mòna Mimn, who wishes to turn all the Old World into a vast fenland.

Winds of Magic is a comprehensive guide to the practices and traditions taught by the eight Colleges of Magic. As well as providing background to the development of magic in the Empire it includes details of a multitude of magic practices, creatures, and places.



This Foundry VTT module contains:

  • Winds of Magic, complete with illustrations, integrated into Foundry, and searchable from within your Virtual Tabletop.
  • 15 Journal Entries (totalling 107 Journal Pages) that provide details on every aspect of magic, from new and revised spellcasting rules, to powerful rituals, to the distinct Winds and their associated orders, and much more!.
  • 21 Actors that include possible Patrons for each magical order, or possible adversaries to pit against your players, such as the horrific Incarnate Elementals.
  • 444 Items providing a huge repository of new (and updated) spells for each of the Winds, as well as Arcane Marks to provide your players as they use the new specialized wizard careers!
  • 46 Rollable Tables for determining Familiars, Grimoires, Potion mishaps, new Miscasts, and more!
  • Integrations for special features specific to Winds of Magic, such as Random Vortex Movement, Grimoire Miscasts, and generating random spells, scrolls, and grimoires!


New to Foundry Virtual Tabletop?


Foundry Virtual Tabletop works using modern web technologies where one player (the host) runs an application which hosts the game server and other players can connect using a web browser. 


As a "virtual tabletop", the software provides a set of digital tools which are designed to imitate and expand upon the experience of playing a game in-person with your friends. Support for character sheets, rolling dice, exploring battlemaps, and moving heroic tokens are just a few of the many features which enable this experience. 


Foundry Virtual Tabletop goes well beyond the basic feature set, however, with rich dynamic lighting, fog of war, audio playlists, video chat using webcams, and way more. Foundry Virtual Tabletop gives you everything you need (and then some) to forge thrilling and memorable moments with your gaming group!


For more information check out this handy FAQ. Register for a Foundry Virtual Tabletop account here or purchase a software license for $50 (+VAT)  here to run games for your group. Then you can purchase the Warhammer Fantasy Roleplay modules from $14.99 (intro price, + VAT if applicable) directly from cubicle7games.com.


The Foundry Virtual Tabletop is required. For more information visit https://foundryvtt.com/


This item is the digitized version of The Winds of Magic for the Foundry Virtual Tabletop.  If you would like to purchase the physical version of The Winds of Magic which includes a PDF, you can find it Here. The Foundry Virtual Tabletop is required.


This purchase will grant you an activation code which can be activated through your Foundry account. Afterwards, you will be able to download and access the Module via The Foundry Launcher.


This is the purchase of an access key to third party Virtual Tabletop content provided by Foundry and Foundry Module creators for Warhammer Fantasy Roleplay, Warhammer 40,000 Roleplay and Age of Sigmar Soulbound made under licence from Cubicle 7 Entertainment and Games Workshop. Excluding the representation of Warhammer Roleplaying IP controlled by Cubicle 7 Entertainment under licence from Games Workshop,  Cubicle 7 Entertainment do not control or adopt any Third-Party Content or terms of service and will have no responsibility for Third Party Content including, without limitation, material that may be misleading, incomplete, erroneous, offensive, indecent or otherwise objectionable in your jurisdiction. In addition, your dealings or correspondence with such third parties are solely between you and the third parties. We are not responsible or liable for any loss or damage of any sort incurred as a result of any such dealings and you understand that your use of Third Party Content, and your interactions with third parties, is at your own risk.


Cubicle 7 Entertainment Ltd.© Copyright Games Workshop Limited 2023


 

Additional information
Product Type Foundry

TD Live Environment