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There is a dread that every sailor of the Old World harbours deep in their heart: the sight of black sails emerging from heavy fog on the horizon. Those ebon sails herald the coming of the dark elves, and with them all the cruelty, treachery, and wicked intelligence they bring to bear upon those unfortunate enough to encounter them. If you’re a fan of Druchii lore or a Game Master looking for a powerful new threat in your campaign, Warhammer Fantasy Roleplay: Temple of Spite is a book you should snatch up, as it provides the definitive guide to the cruel Druchii and the floating citadels that allow them to strike across the world’s oceans, the massive black arks.

Designed to give GMs deep, flexible tools for using dark elves as antagonists in Warhammer Fantasy Roleplay, Temple of Spite also details a fully realised black ark that can menace players around the coasts of the Old World and far beyond it.  Whether the ark appears directly on the horizon or exerts influence in the shadows through spies, raids, and whispered terror, Temple of Spite gives you a way to bring dark elves into any campaign, no matter how isolated or unusual the setting.

What is Temple of Spite?

Temple of Spite is a Warhammer Fantasy Roleplay supplement focused on dark elves and their feared war engines: the black arks. These massive, magically sustained fortresses roam the seas, each playing host to entire regiments of dark elf forces, ready to engage foes at a moment's notice. The book centres on one such ark, the Temple of Spite, captained by the infamous corsair Duriath Helbane. Wherever it travels, death, captivity, and despoilation soon follow.

Unlike many threats, this enemy is not tied to a single location. The Temple of Spite can strike any coast, maintains a secret network of spies inland, and can dispatch fleets of ravenships to strike out at multiple targets at once.  

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Meet the Dark Elves: Villains Built for Warhammer Fantasy Roleplay

Hailing from the frozen realm of Naggaroth, under the iron rule of the Dread King Malerion, dark elves are defined by cruelty, ambition, and betrayal. They worship the gods of the elven underworld, pursue layered and ruthless schemes, and are almost as dangerous to one another as they are to the wider world. Warhammer Fantasy Roleplay: Temple of Spite embraces this fully. Rather than presenting the dark elves as a single, faceless enemy, society aboard the black ark is a hotbed of rival factions from mercenaries to fanatics, corsairs to spies, all bound together by necessity but forever plotting their next act of treachery. 

Aboard the Temple of Spite, groups like Valerion Temendros’ Bleakswords, the Fell Brethren, the Glass Thorn, and the Knives of Khaine each pursue their own agendas. They cooperate only when it serves them, turning on allies as readily as enemies. For GMs, this makes dark elves endlessly flexible villains: soldiers, pirates, infiltrators, or cultists — sometimes all within the same story.

 

What Temple of Spite Adds to Warhammer Fantasy Roleplay

Black arks have long loomed large in Warhammer lore, but Warhammer Fantasy Roleplay: Temple of Spite is the first sourcebook to fully explore how they function in play. The Temple of Spite is presented as a mobile campaign threat — one that can strike, vanish, and return across multiple regions. Through spy networks operating far from the sea, raids, disappearances, and calculated terror campaigns, the ark’s influence can be felt long before it ever appears on the horizon. In the darkest scenarios, player characters may even find themselves captured and taken aboard, opening the door to adventures focused on survival, escape, sabotage, or — for the truly bold — attempting to scupper the ark from within.

Crucially, you don’t need a naval campaign to use this book. Dark elf agents can infiltrate inland cities, manipulate trade routes, or assassinate key figures, while rumours of coastal devastation slowly reveal a greater threat at work. Entire story arcs can unfold without the players ever coming within sight of the sea, and if they do board the Temple of Spite, the book provides the tools to turn that moment into a defining chapter of the campaign, rather than a single encounter.

 

No matter where your Warhammer Fantasy Roleplay campaign takes place, the influence of the Temple of Spite can reach it.

Coming Soon to Cubicle 7

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