As Sigmar’s Storm broke upon the hordes of Chaos, a flicker of hope was rekindled in the people of the Mortal Realms. The seeds of civilisation were planted and grew into new bastions of Order, and for a moment it almost seemed the endless tide of darkness could be held back. But then came the Necroquake, as the undead legions of Nagash rose up to shatter the cities of Sigmar. Hope dwindles and once more darkness threatens to engulf the Mortal Realms…

What is Warhammer Age of Sigmar: Soulbound?

Warhammer Age of Sigmar: Soulbound is the first ever tabletop roleplaying game set in the Warhammer Age of Sigmar universe, one of the most exciting fantasy settings ever created. Soulbound lets players explore and roleplay in the Mortal Realms — eight unique realms comprising a world of high fantasy, magitech, steampunk, and post-apocalyptic horror. The Mortal Realms are filled with gods and monsters, daemons and demigods, and regular people trying desperately to survive in an endlessly cruel world.

In Warhammer Age of Sigmar: Soulbound, you take on the role of Soulbound — powerful heroes whose actions will shape the future of the Mortal Realms. The Soulbound are an ancient order dating back to the Age of Myth. The Pantheon of Order created the Soulbound as both servants of the gods and guardians of the realms. As the Pantheon of Order was shattered and the Mortal Realms descended into the Age of Chaos, the Soulbound faded into memory. Now, in a time of utmost need, Sigmar has called on the other gods to join together and resurrect the lost order. Only a few answered the God-King’s call, and now the Soulbound once more walk the Mortal Realms.

To be Soulbound is to have your essence entwined with others, binding your souls together. Becoming Soulbound is a phenomenally painful process, one which not everyone survives. Those that do are bound together, their souls linking to create a powerful tether or conduit that allows them to draw upon each other’s essence, protecting them from the servants of Nagash, the God of Death.

While there are Soulbound all across the Mortal Realms, each binding is made up of only a handful of individuals. These smaller groups work covertly, slipping into places unnoticed where other servants of Order may not.


Welcome to Brightspear

Brightspear is the newest of the Cities of Sigmar — a bastion of light and civilisation in a world filled with violence and horror. The fledgling city provides those who would make the perilous journey there with opportunities unlike anywhere else in the Mortal Realms. This potential for wealth and new beginnings has brought people from all across the realms, from the airborne Duardin of the Kharadron Overlords, to the tribes people who have wandered the Aqshian wastes for centuries and now seek protection behind the city’s high walls. 

But Brightspear is not the haven of safety that people hoped. The influx of traders and fortune seekers has brought with it gangs and cutthroats; the ancient magical vaults beneath the city have drawn power-hungry mages and scientists keen to discover the dark secrets buried below; and the corrupting influence of Tzeentch has not left the city, with whispers of disappearances, cults, and strange monstrosities lurking in the alleys giving rise to tension and mistrust between the people of Brightspear. 

The fate of Brightspear will be determined by its people. If they band together and work to a common cause, the city may yet survive. If they give themselves over to mistrust, fear, and hatred, the city will surely fall to the Dark Gods of Chaos.

Brightspear is split into three districts: the Upper City, the Lower City, and the New City. The Upper City sits on a large plate built around the central ‘spear’ of the city, and slowly rotates to match the movement of Hysh and Ulgu across the sky. The Lower City is directly beneath the plate that holds the Upper City. It is almost constantly in shadow and you can always hear the faint clicking and grinding of the rotating plate above. The New City is the ever-expanding edges of Brightspear. Here the ancient ruined buildings are demolished and the city expands as all Cities of Sigmar do — growing outward in ever-increasing concentric rings.

The last unofficial district of Brightspear is the Undercity. The ancient Agloraxian citadel holds many secrets and mysteries, and scholars and mages hungry for knowledge and power are desperate to explore its secrets. For now, Lord-Arcanum Salonia Gravewing, who temporarily governs Brightspear, strictly controls access to the Undercity. But with growing rumours of strange lights and unexplained arcane phenomena, it may not be long before someone is sent to investigate — or something escapes from the depths.


Our Soulbound Range

The grim marvels of the Mortal Realms await you, and there’s plenty of material to get you started and run epic dark fantasy adventures in a perilous setting. From our Starter Set, to the award winning Rulebook, the GM Screen, a treasure trove of adventures, and expansions to play as other Soulbound Archetypes, even those from the Grand Alliances of Death and Destruction. 

Looking for some heroic and perilous fantasy action? Why not check out Warhammer Age of Sigmar: Soulbound. Create a god chosen band of powerful warriors; from armour-clad Stormcast Eternal Knights, to cunning Kharadron Endrinmasters, explosive Battlemages and cut-throat Witch Aelfs. Then bring these characters on heroic but deadly adventures across the Mortal Realms, utilising the award-winning C7D6 game system. The Starter Set contains everything you need to try the game out – including Faltering Light, a thrilling adventure that teaches the rules as you play, and a guide to the golden city of Brightspear. The Core Book contains everything you need to continue your adventures thereafter; the complete rules, a comprehensive guide to the Mortal Realms, and everything GM’s and Players alike should know.

 

Players looking for more options for their characters should check out Champions of Order, which features a wealth of new character archetypes, talents, equipment and downtime endeavours, as well as introducing Backgrounds for even more options. GM’s in need of a solid multi-part adventure should investigate Blackened Earth, a combined city guide and five-part adventure set in the heavily industrialised Order city of Greywater Fastess. Besieged on all fronts by former allies and the devious forces of chaos, it’s up to the players to decide the city’s ultimate fate.

You can find the full Soulbound range on our webstore here.


Where to start?

It can be difficult to know where to start with a new RPG, particularly one as epic in scope as Warhammer Age of Sigmar: Soulbound. Thankfully, there are two great entry points: the core rulebook and the Starter Set. Which of these you should pick up depends on you and your group.


If you are new to tabletop roleplaying games, new to the Age of Sigmar, or both, the Starter Set is a great place to jump in. The Starter Set contains a 48-page adventure that serves as a step-by-step guide to learning the rules of Soulbound while also introducing you to the world of Age of Sigmar. It will teach you how to make Tests, what a Fyreslayer is, and give advice on being a Gamemaster (the person who runs the game). The Starter Set also includes useful reference sheets, dice, tokens, maps, and five pre-generated characters so you and your friends can dive right into the action. It also comes with a 64-page guide to Brightspear, the city where the adventure takes place, which has a tonne of extra adventures so you can keep playing when the adventure is complete.

If you are experienced with tabletop roleplaying games or a huge fan of the Age of Sigmar setting who is certain they want to explore the Mortal Realms, then the Soulbound Corebook is the perfect way to start. The core rulebook provides everything you need to begin roleplaying in the Age of Sigmar. It has a step-by-step guide to character creation with over 20 Archetypes to choose from, dozens of spells and Talents for your hero to utilise, rules for combat and exploration (with plenty of examples), a look at each of the Mortal Realms and the gods that oversee them, a deep dive on the Great Parch in the Realm of Fire, and a bestiary containing over 60 monsters. 



Warhammer Age of Sigmar: Soulbound Starter Set 

As Sigmar’s Storm broke upon the hordes of Chaos, a flicker of hope was rekindled in the people of the Mortal Realms. The seeds of civilisation were planted and grew into new bastions of Order, and for a moment, it almost seemed the endless tide of darkness could be held back. 

But then came the Necroquake, as the undead legions of Nagash rose up to shatter the cities of Sigmar. Hope dwindles, and once more, darkness threatens to engulf the Mortal Realms… 

Explore the Mortal Realms in the first-ever tabletop roleplaying game set in the world of Warhammer: Age of Sigmar! You are Soulbound: heroes chosen by the gods to stand against the horrors that plague the Mortal Realms, tasked with preventing a new age of Chaos, Death, and Destruction. Forge your group from some of the most powerful heroes in the realms and face down roving bands of cannibals, legions of undead, and hordes of daemons in a desperate struggle for survival.

The jam-packed box contains everything you need to begin roleplaying epic adventures in the perilous lands of the Mortal Realms. Whether this is your first ever tabletop roleplaying game or you are an experienced Gamemaster preparing your next campaign, this boxed set is the perfect starting point for anyone interested in Warhammer Age of Sigmar: Soulbound.


The Starter Set includes:
Faltering Light, a 48-page adventure that sees the heroes venture into the ancient Agloraxian ruins beneath the city of Brightspear. The adventure teaches you and your friends how to play — no prep required!
Brightspear City Guide, a 64-page guide to the city of Brightspear. Filled with strange and wonderful locations, unique characters, story hooks, and features eight one-page adventures set in Brightspear, this is the perfect way to continue your Soulbound campaign.
A gatefold sheet introducing roleplaying games and the world of Warhammer Age of Sigmar. The back of the sheet can be used as a party sheet to track Soulfire and Doom as well as any rumours you come across.
Five gatefold characters sheets with pre-generated characters, each with their own goals, background, and connections.
Three two-sided reference sheets with the rules for Tests, using Mettle and Soulfire, making attacks and other Actions you can take in combat, spellcasting and some frequently used spells (plus a brand new Endless Spell!).
A two-sided card with a player-safe map of Brightspear on one side and the lands of Aspiria on the other.
Tokens for tracking Mettle, Soulfire, and Doom.
A set of six-sided dice.



Warhammer Age of Sigmar: Soulbound Core Rulebook 

As Sigmar’s Storm broke upon the hordes of Chaos, a flicker of hope was rekindled in the people of the Mortal Realms. The seeds of civilisation were planted and grew into new bastions of Order, and for a moment it almost seemed the endless tide of darkness could be held back. 

But then came the Necroquake, as the undead legions of Nagash rose up to shatter the cities of Sigmar. Hope dwindles and once more darkness threatens to engulf the Mortal Realms… 

Explore the Mortal Realms in the first ever tabletop roleplaying game set in the world of Warhammer : Age of Sigmar! You are Soulbound: heroes chosen by the gods to stand against the horrors that plague the Mortal Realms, tasked with preventing a new age of Chaos, Death, and Destruction. Forge your group from some of the most powerful heroes in the realms and face down roving bands of cannibals, legions of undead, and hordes of daemons in a desperate struggle for survival.

Warhammer Age of Sigmar: Soulbound contains 13 thrilling chapters to sink your teeth into, including:

Archetypes

Skills and Talents

Equipment

Between Adventures

The Mortal Realms

The Great Parch

Religion and Belief

Magic

Bestiary



What's Next?

Once you’ve started your adventures in the Mortal Realms, you might want to expand your collection. Depending on whether you are a GM or a player, you have a number of options.


I’m a GM

The Soulbound Gamemaster’s Screen is an excellent resource for any GM. It comes with a three-panel landscape screen filled with useful rules and references to make things easier when you’re running the game, and it also comes with a 32-page booklet featuring 25 one-page adventures set in cities throughout the Realm of Fire. These adventures are great as side quests to your own campaign but can also serve as great jumping-off points for epic campaigns of their own. 

One thing GMs always need are terrifying adversaries to throw against the party. The Soulbound Bestiary contains over 180 creatures to use in your campaign. Each creature comes with a detailed description, as well as advice on using them in your game, their tactics, and tips on creating exciting and memorable encounters. 

If you are looking for a ready-made campaign to run for your group, the epic adventure Shadows in the Mist is just what you need. This exciting campaign is told across six interconnected adventures and sees the party venture to the deadly mist-shrouded streets of Anvilgard. The party must contend with a treacherous Aelven cabal and face down the horrifying servants of Nurgle if they hope to save Anvilgard. Shadows in the Mist comes with a complete guide to Anvilgard and a stunning map, as well as new Endeavours, new items, 50 new foes, and a look into Anvilgard’s tumultuous future!

I’m a Player

If you are a player and are keen to expand your options for creating your character, be sure to pick up Champions of Order. Champions of Order offers new Archetypes, and introduces the Lumineth Realm-lords — Aelven warriors and mages from Hysh, the Realm of Light. The book also introduces subfaction bonuses, which allows you to choose where your character comes from or who they serve, and offers over 100 new Talents, 50 new Miracles, and over 50 new spells. As well as this, Champions of Order contains expanded information on the Binding ritual, dozens of new Endeavours, and strange and wonderful new items. Champions of Order offers countless new ways to create and customise your character!

Champions of Death presents new Death Archetypes, such as the Abhorrant Ghoul of the Flesh-eater Courts, Necromancers in service of Nagash, the Knight of Shrouds of the Nighthaunts, and the Mortisan Boneshaper of the Ossiarch Bonereapers. The book also includes new Species, factions and subfactions, new Talents and Miracles, and new spells. 

Steam and Steel presents everything you need to begin crafting your own weapons, armour, and machines of war. This book contains new aetheric equipment for the Kharadron, new Fyreslayer runes, new weapons and crafting rules, alchemy and potion making, and rules for vehicular combat along with dozens of example ships and war machines. Steam and Steel is perfect for players looking to create their own equipment, and for GMs who are looking to bring ship-to-ship combat and large-scale vehicular destruction to their game!

Free Adventures and Resources

To get started, why not download some of our excellent free adventures?

If you are a GM, be sure to pick up the free scenario Crash & Burn. This serves as a great introductory adventure for Soulbound and drives home the epic scale of the conflicts the heroes will face.

Reap & Sow follows a group of epic heroes as they defend a fledgling settlement in the Realm of Death, which finds itself under siege by a nightmarish army of the undead.

Looking for more?

Looking for more great Soulbound content?  You’ll find lots of blog posts and articles here and find our Soulbound FAQ here. We also share updates via our social media pages, especially on #MortalRealmsMonday. Why not check out our Facebook, Twitter and Instagram pages now!?

Browse all the exciting titles currently available for Soulbound on our webstore here.

Cubicle 7 Entertainment Ltd. © Games Workshop 2022

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